In the last months a lot has happened. Especially in April/May 2020. This gets especially clear if you look at the commit history, where you can see a huge spike in april:
It’s been long since last post, 2 months and a half, but today, we’re here to announce that the so much waited HUD is finally finished, after a lot of optimizations like frustum culling, some fixes, and NanoVG using. HUD system is finally complete! Pictures are coming soon, when collision with terrain will be finished. Which may take some days. Anyway, see ya for another article about Cubz!
Yep! Today Cubz’s official website is getting launched
I, developer, am working on the HUD.. but encounter a terrible bug: